![]() ![]() I also wanted to take a second and thank Scott Murry on Twitter for sending me a list that contained some of these ideas. Regardless, the main ideas we've heard for Madcap Experiment thus far involve either working through the life loss or trying to prevent the life loss to minimize its impact, but as I mentioned in the intro, sometimes what is intended to be a drawback can actually be a benefit in the right build. However, we shave the problem of not being able to play other artifacts, which takes some potential homes off the table. The question is whether of not Platinum Emperion is good enough for Modern, and I'm not completely sure, although the possibility of a four-mana Platinum Emperion does seem sweet. If Platinum Emperion is in the Blightsteel Colossus slot (as the only artifact in the deck), we know that we'll be getting a Platinum Emperion whenever we cast Madcap Experiment, and since Platinum Emperion will be on the battlefield when we take the damage, our life total won't change at all. One way people went about fixing this problem is Platinum Emperion, which makes it so our life total can't change. So, in some ways, Madcap Experiment is more random than it looks, unless we're willing to risk our life and potentially die from the damage it deals to make sure we get a Blightsteel Colossus. This is the downside of playing Madcap Experiment with just a playset of a single artifact, and if we play more than one artifact, then we are not guaranteed to hit the one we want. We cast a Madcap Experiment, and we know 100% that we are going to end up with a Blightsteel Colossus. The problem is that we are going to lose, on average, somewhere around 15 life, which is fine if we can just immediately kill our opponent but a little risky. So, we have a 60-card deck with four Madcap Experiments and four Blightsteel Colossus. When I first read Madcap Experiment, the first card that popped into my head was Blightsteel Colossus. Then, Madcap Experiment deals damage to you equal to the number of cards revealed this way. Madcap Experiment is really unique, as a four-mana sorcery that lets us reveal cards from the top of your library until you reveal an artifact then, you put the artifact on the battlefield and put the rest of the cards on the bottom of your library in a random order. Second, I really like the lesson that Madcap Experiment can give us: sometimes, there's more than meets the eye when it comes to building around a card, and sometimes, drawbacks are not drawbacks but actually benefits or even the entire reason to play a card. First, the card we are talking about is one of my favorites from Kaladesh: Madcap Experiment. I'm super excited for this week's episode of Brewer's Minute for two reasons. Try to do some metagame testing to get a feel for your deck so you can talk about it better.Hello, everyone, it's Seth-probably better known as Saffron Olive-and it's time for another Brewer's Minute. People are not here to critique the brew you slapped together with zero thought. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. When posting deck lists, it is generally preferred that you link to a deck building site such as or something similar. ![]() ![]() It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before. Please do not try and sell cards or decks within this subreddit.Īll we ask is that before you post, do some research yourself to try to find the answer to your query. This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews.
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